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Bazooka Squox (Starfinder, CR 3)

Exposed to many strange things and experiences in the Central Park of Central Station, some grew unhappy with the constant squox-hunts that occurred to keep their population down. After observing people entering a weapons and coming out with weapons, they raided the store, stealing most of the weapons inside. A bazooka squox picked up a bunch of grenades and a grenade launcher, and somehow located a novelty camo helmet in its size.

Bazooka Squox (CR 3)

XP 800
Phrenic squox Alien Archive 2 118
N Tiny enlightened (squox)
Init +4; Senses blindsense (scent) 30 ft., low-light vision; Perception +8
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Defense HP 40
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EAC 15; KAC 15
Fort +3; Ref +4; Will +6
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Offense
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Speed 40 ft., climb 20 ft.
Melee bite +8 (1d4+3 P)
Ranged merc minelayer +9 (2d6+3 P; mine, explode [15 ft., 2d6 P, DC 11]) or
frag grenade II +11 (2d6+3 P; mine, explode [15 ft., 2d6 P, DC 11]) or
gravity grenade I +11 (explode [10 ft.], pull [5 ft.]) or
riot grenade I +11 (explode [10 ft., staggered]) or
web grenade I +11 (explode [10 ft., mire 1d4 rounds], mire)
Space 2½ ft.; Reach 0 ft.
Offensive Abilities grenade expert (ft.), fighting styles (bombard), squox tricks
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Statistics
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Str -3; Dex +4; Con +2; Int -2; Wis +0; Cha +1
Skills Acrobatics +13 (+17 to balance, escape, or tumble), Athletics +8 (+16 when climbing), Stealth +14, Survival +8
Languages Common (Limited Telepathy only), Squox
Other Abilities Limited Telepathy
Gear camo helmet (sale value: 5 credits), gravity grenades I (2), merc minelayer (frag grenade II [6])[AR], riot grenades I[AR] (2), web grenades I[AR] (2)
Environment forests; laboratories; urban parks;
Organization single; pair; squad (2 bazooka squox, 4 rifle squox, 1 sergeant squox, 1 scout squox)
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Special Abilities
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Squox Tricks (Ex) A squox can use Acrobatics to jump instead of Athletics. In addition, a squox can use its Acrobatics bonus as its attack bonus when it attempts a dirty trick, disarm, or trip combat maneuver. If the squox succeeds at a dirty trick maneuver, it can choose only between the entangled and off-target conditions. A squox's tail, two front paws, and mouth count as hands free for a disarm attempt.

The Starfinder OGL 1.0a for this article.

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