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Study A Spell (Pathfinder 2e Downtime Action)

Concentrate

Requirements You have a spellcasting class feature, and the spell you want to learn is on your magical tradition’s spell list. Rather than taking a shortcut to save time, you invest time to study and learn the spell. 

You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can cast spells of multiple traditions, you can Study a Spell of any of those traditions, but you must use the corresponding skill to do so. For example, if you were a cleric with the bard multiclass archetype, you couldn’t use Religion to add an occult spell to your bardic spell repertoire.

To learn the spell, you must do the following:

If you have a spellbook, Studying a Spell lets you add the spell to your spellbook; if you prepare spells from a list, it’s added to your list; if you have a spell repertoire, you can select it when you add or swap spells.

If your attempt to Study The Spell is successful, you expend the raw materials you supplied. You can pay the remaining portion of the spell’s Price in materials to finish studying the spell immediately, or you can spend additional downtime days working on it. For each additional day you spend, reduce the value of the materials you need to expend to Study The Spell. This amount is determined using Table 4–2: Income Earned, based on your proficiency rank in the skill corresponding to your tradition and using your own level instead of a task level. After any of these downtime days, you can finish studying the spell by spending the remaining portion of its Price in materials. If the downtime days you spend are interrupted, you can return to finish studying the spell later, continuing where you left off.

Critical Success You expend half the materials and learn the spell.

Success You expend the materials and learn the spell.

Failure You fail to learn the spell but can try again after you gain a level. Half the materials are expended.

Critical Failure As failure, plus you expend all the materials.

Table 4-3: Learning a Spell

Spell LevelPriceTypical DC
1st or cantrip2 gp15
2nd6 gp18
3rd16 gp20
4th36 gp23
5th70 gp26
6th140 gp28
7th300 gp31
8th650 gp34
9th1,500 gp36
10th7,000 gp41

Table 4-2: Income Earned

Task LevelDCFailedTrainedExpertMasterLegendary
0141 cp5 cp5 cp5 cp5 cp
1152 cp2 sp2 sp2 sp2 sp
2164 cp3 sp3 sp3 sp3 sp
3188 cp5 sp5 sp5 sp5 sp
4191 sp7 sp8 sp8 sp8 sp
5202 sp9 sp1 gp1 gp1 gp
6223 sp1 gp, 5 sp2 gp2 gp2 gp
7234 sp2 gp2 gp, 5 sp2 gp, 5 sp2 gp, 5 sp
8245 sp2 gp, 5 sp3 gp3 gp3 gp
9266 sp3 gp4 gp4 gp4 gp
10277 sp4 gp5 gp6 gp6 gp
11288 sp5 gp6 gp8 gp8 gp
12309 sp6 gp8 gp10 gp10 gp
13311 gp7 gp10 gp15 gp15 gp
14321 gp, 5 sp8 gp15 gp20 gp20 gp
15342 gp10 gp20 gp28 gp28 gp
16352 gp, 5 sp13 gp25 gp36 gp40 gp
17363 gp15 gp30 gp45 gp55 gp
18384 gp20 gp45 gp70 gp90 gp
19396 gp30 gp60 gp100 gp130 gp
20408 gp40 gp75 gp150 gp200 gp
20 (critical success)50 gp90 gp175 gp300 gp

This downtime action was based on a player requesting a way to reduce the cost of scribing spells. I know that the cost of scribing spells is low compared to buying new weapon runes, but I think that much as crafters can reduce the cost of the items that they craft by spending more time crafting spellcasters should be able to reduce the cost to study spells by spending time instead. I also made the failure and critical failure costs greater that crafters because of how I feel research like this would work. I am a computer programmer at times, and often after an extended period of time, even with a solid example, I find that all the work that I put in to trying to replicate another program ended up producing garbage, and all of my time and effort and often money is wasted.

As was pointed out in my Reddit Thread about this page, there is a feat called “Magical Shorthand” that reduces the time cost a great deal and the monetary costs by a very small amount. I think it would actually complement this downtime action,  as it changes the minimum timeframe if you fail to learn the spell to 1 week or after you gain a level instead of just after you gain a level. 

Also relevant, the OGL for this article is here.