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Mustelaan Aspiring Mystic (Starfinder, CR 1)

The , a tiny species for the Starfinder Roleplaying Game, will be detailed in the upcoming Species Monograph: Mustelaan.  All that you need to know about the mustelaan, including alternate species traits, additional feat options, equipment, and even mustelaan foes are detailed there. Below is one such foe.

The Mustelaan agent is an espionage specialist. They prefer to snipe you from far away and render you unconscious so they can interrogate you.

Mustelaan Agent

CR 1 – XP 400
(espionage specialist)
N Tiny humanoid (mustelaan)
Init +4; Senses low-light vision; Perception +6
Defense HP 17
EAC 11; KAC 12
Fort +1; Ref +4; Will +4

Offense

Speed 15 ft. (40 ft. in tunnels)
Melee light sap +4 vs KAC (1d4+3 B nonlethal, analog)
Ranged pulsecaster pistol vs EAC +6 (1d4+1 E nonlethal;)
or yellow jacket wraith-sting rifle +6 vs KAC (amblaree[COM] Fort DC 13, injection +2; unwieldy, sniper [250 ft.], subtle)
Space 2½ ft.; Reach 0 ft.
Offensive Abilities swarmer, trick attack +1d4

Statistics

Str +2; Dex +4; Con +0; Int +0; Wis +0; Cha +1
Skills Acrobatics +6, Bluff +11, Diplomacy +11, Disguise +6, Stealth +11
Languages common, mustelaan
Other Abilities specialization (spy)
Gear flight suit stationwear, light sap[AR], pulsecaster pistol with 1 battery (20 charges), yellow jacket wraith-sting rifle with 1 darts[AR], amblaree[COM]s (3)

Special Abilities

Swarmer (Ex) – Swarmer mustelaans use their tiny size to slip past defenses and strike at weak points. Mustelaans with this trait gain the benefits of flanking an opponent provided at least one other ally is threatening that foe, regardless of position. Allies threatening the same enemy also gain the benefits of flanking.

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